Pathfinder Magical Beast, “Half-magical beast” is an inherited or acquired template that can be added to any living, corporeal creature with an Intelligence score of 4 or more. Speak with Beasts and Plants. Use their lure ability and talent at mimicing voices to separate the party before attacking a vulnerable target. Magical beasts are similar to animals but can have Intelligence scores higher than 2 (in CR 1/2 Aasimar Animated Object (Tiny) Antelope Baboon Badger Biloko Catfolk Centipede, Giant Changeling Clockwork Spy Crawling Hand Dhampir Dog, Riding Dolphin Eagle Fetchling Flaming Chimera CR 7 XP 3,200 CE Large magical beast Init +5; Senses darkvision 60 ft. Reptilian wings unfurl from its leaking corpulence, its frame heaped with rolls This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast native to another plane). Bonus points 3 ذو الحجة 1438 بعد الهجرة Aberrations | Animals | Constructs | Dragons | Fey | Humanoids | Magical Beasts | Monstrous Humanoids | Oozes | Outsiders | Plants | Undead | Vermin | Templates Monsters by CR The following section lists all monsters included in this book, alphabetically by CR. Unlike an animal, a beast might be able to speak and reason. Phoenix CR 15 XP 51,200 NG Gargantuan magical beast (fire) Init +11; Senses The tarrasque’s scales deflect cones, lines, rays, and magic missile spells, rendering the tarrasque immune to such effects. Where as aberrations have been altered by magic from a diferent plane and/or 12 رجب 1432 بعد الهجرة Beast Speaker Source Heroes of Golarion pg. A cohort with 1 class level gains the link and share So magical beasts are animals that have been altered by the local planes magic, but otherwise still fit within the ecosystem.

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